![]() Updated NEWS with changes that will appear in 0.1.2 It was a typo in the name of the variable. (date: 7 12:00:14 author: rmcruz state: Exp lines: +7 -7)įixed bug: in the last commit that avoided the crash in level bigger than 15 vertical tiles, I was cutting the X tiles, not the Y. (date: 6 18:04:30 author: rmcruz state: Exp lines: +17 -1)ĭon't crash in levels bigger than 15 vertical tiles. Removed the 'to fix' comment, related to the SDL use, since it has been already fixed Show mini-map in mouse movement, as well (date: 2 13:52:44 author: rmcruz state: Exp lines: +4 -1)įixed the reset point bug in auto-scrolling that changed Tux position, but not camera's. ![]() This as to be done (at least, until another solution is implemented), since the world map level's state are not saved, and it would make no sense to make the player to have to play the all map without exiting the game. Mark all contrib world map levels as played. (date: 8 11:58:15 author: rmcruz state: Exp lines: +5 -1)Īdded support for worlds in Contribs menus. (currently, the bonus island is loaded by default) Loading of world maps other than "worldmap.stwm" now possible (date: 0 21:53:08 author: wansti state: Exp lines: +104 -0)Īdded new world map properties (start_pos_x) and (start_pos_y), changed backported MatzeB's improved lisp_free() patch Fixed level editor not scrolling all the way to end of level Created supertux_ 0_1_1_branch branch (bugfix branch) The January 2001 edition of LinuxFocus.(date: 5 22:22:54 author: sik0fewl state: Exp lines: +13 -13) ![]() Into Version 1.0 into a better state before releasing them to the public. Machines (like Alphas) thanks to Jay Estabrook for the patch.įor those that are wondering, new Tux Racer development has been progressing onĪ separate branch from this release. Fixed some 32-bit-isms to allow compiling on 64-bit.(thanks to Julie Brandon for suggestion and patch). Arbitrary joystick axes can be mapped to Tux controls.This should fix some GLUT detection problems. X libraries now included in LIBS in configure script.Added a loading screen (this fixes Debian Bug #75235).Set "disable_fog" to true in the options file. Fog can now be disabled (for buggy Rage 128 drivers).Cygwin is no longer used in the Windows build.Please include (selected parts) of the log Log (diagnostic_log.txt) will be created next time Tux "write_diagnostic_log" to true in the options file the Added a "diagnostic log" feature to help diagnose system.Rendering support under both Linux and Windows. SDL can be used instead of GLUT for handling OpenGLĬontexts and mouse/keyboard events (the Windows build no.This release mainly patches problems with versionĠ.60.3, but also adds a few new features. Tux Racer Version 0.61 has been released and is available from theĭownloads section. If you aren't experiencing any problems with Tux Racer 0.61, then there is no need to download 0.61a. The SDL.dll file from Tux Racer 0.61 with the one in that package. If you already have Tux Racer 0.61 for Windows and are experiencing crashesĭownload SDL 1.1.8 yourself simply replace This fixes problems that many people experienced with version 0.61 on Windows 98SE. This is a small patch on the 0.61 package for Windows the only difference is that a more recent version of SDL.dll (1.1.8 instead of 1.1.7) is used. Tux Racer 0.61a has been released for Windows. Repository for user-created Tux Racer courses! The site already has nineĬool-looking courses, and you can send in a screenshot of your record time to have it posted on the site. Mark D'voo sent us a note to tell us about his new site, WeĪlso would like to thanks everyone who has sent us feedback, as we do Million times! All of us here at Sunspire Studios would like to thankĮveryone who has who has downloaded the game for your support. We've hit a big milestone: Tux Racer 0.61 has been downloaded over one
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